Thursday 27 May 2010

Narrative - what's the point?


As far as advancing the narrative we thought it would be good to involve another "player", and that is when Jeff struck upon the idea of using Wii Remotes. It was now a question of developing the story to give the players some kind of purpose or reason to be engaging with the bird cage.


First, we separated the two images – one was of the bird, the other was of the cage – and gave control of each of the images via the Wii Remotes. Then Jeff struck upon the genius idea of introducing the villain of the piece – the Killer Kitten! We were to try and get the bird on the cage while avoiding being caught by the kitten, thus introducing an element of gameship and requiring some skill. The instructions will be published on card next to the finished piece, as below:



If you managed to get the bird into the cage before the kitten "pounced" on it, then the bird would be safe inside the cage, out of harm's way. (If not the screen turns red!)


We would then move the scene on to a room where you, as the remote controller, could release the bird. This came about with the use of an open window chosen in our scene.




The player(s) are then rewarded by seeing the bird fly off into the sunset!



So we have set up a potential conflict, heightened the risk, then built in a resolution.


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